Mark leads the creative process within the company. He combines his architectural expertise with his love of story to craft immersive experiences with strong narratives. His design concepts are then developed by the rest of the team into detailed narrative, spatial and production designs.
Mark has 26 years experience in the heritage sector, developing master plans and interpretive strategies for a host of clients. Mark was the interpretive planner for The Life and Works of WB Yeats, which The Irish Times called "sophisticated, atmospheric and above all accessible…a near-definitive exploration.” Most recently, Mark led Martello’s collaboration with the Churchill Archives Centre in Cambridge to design ‘Churchill: The Power of Words’, exhibited in the Morgan Library & Museum in New York.
Peter specialises in user experience design and museum planning. Peter works with Mark and Heather on interpretive planning, the narrative storyline and the detailed brief for a client. He strives to ensure only the highest-quality storytelling will be experienced by our exhibition’s guests.
Coming from physics, he approaches projects both scientifically and creatively, with an understanding of the need for visitors to have their minds and senses equally stimulated. In conjunction with Mark he developed interpretive strategies for projects such as Glasnevin Museum; Letters, Lives and Liberty at the GPO, and the Guinness Storehouse.
He is an IDI Council member, advising on exhibition design and digital media.
Evelyn is Martello’s rock, keeping our finances in check and our morale strong since 1992. She’s a staunch promoter of office dogs, with Rosie (see below) being our fifth in as many years. And yet Evelyn has cats at home…
Some of us wish we had an office cat, but the consensus is that cats are too independent and sniffy to offer the unconditional love that people need after a particularly strenuous design charette or proofing session.
Karen is our senior project manager and is directly responsible for budgets and schedules on each project, managing each from inception to completion. As your single point of contact, Karen provides a pivotal interface between you and the creative teams, technical teams, contractors, suppliers, stakeholders and others throughout the project.
With a broad range of experience managing the complexities of scheduling and budget, as well as creative and technical delivery, installation and client relationship management, Karen has project managed a variety of projects ranging from small-scale feasibility studies to multi-million, international installations.
Heather approaches every project with energy, enthusiasm and a commitment to achieving clients’ objectives. She has practical experience working on world-class projects for national museums and heritage sites throughout the UK for both private and Heritage Lottery Funded (HLF) projects. Previously she has worked on projects such as the Charles Dickens Museum and Tower Bridge.
She loves to make heritage accessible to all. She is experienced at developing Interpretive Frameworks for a varied range of heritage sites, identifying audiences, key messages and stories and associated learning objectives. She combines her Interior Architecture and Conservation Studies qualifications to design creative and stimulating spaces which are appropriate to historic and culturally significant sites.
For 20 years Laura managed and researched many award-winning documentaries, television series and live broadcasts for RTÉ, TG4, Discovery Channel and the BBC. Since 2008 she has produced and overseen content for all of Martello’s exhibitions including the multi-award-winning museum at Glasnevin Cemetery, Dublin; Churchill: The Power of Words at the Morgan Library, New York; and Fota House, Arboretum & Gardens in County Cork, for whom she co-authored three books on the history of the house and estate.
She feels passionately that content should be accessible to all, and that a balance be struck between historical facts and personal stories. Laura is skilled in presenting content in a comprehensive and layered manner so that there is something for everyone, be it a headline, short synopsis or detailed story.
With over 20 years of experience in the multimedia and AV sectors, Rob oversees the technical production of Martello’s multimedia, audio-visual and interactive productions. He excels at identifying innovative and cost-effective new technical solutions to suit client requirements.
Rob stands at the intersection of hardware, software and interaction design. He combines unique interactive programming and problem-solving skills with the aesthetic eye of an experienced video editor. He conducts in Photoshop, code, Quartz and Final Cut as he composes your next opus interactivus. He designed and implemented Ireland’s first interactive cinema at Cosmos, an interactive science centre in Co. Cork. He excels at architecting large-scale interactive solutions that rely on large amounts of content, most notably the interactive displays throughout the Life and Works of WB Yeats exhibition.
John has worked in the design industry since 1997, with a globe hopping career that has seen him working in Dublin, Boston and New York. In 2002 he returned to Ireland to work for Huguenot Cork. There he was responsible for the creation of original design concepts, their execution and implementation whilst collaborating closely with creative directors, designers, producers, developers, and information architects.
From 2006 – 2013 he was self-employed working on design and brand solutions for clients ranging from international corporations to start-ups in the digital/ tech sector, from individual artists to nationally-recognised art institutions and galleries. John now leads our graphic design team. He takes and develops the creative brief, collaborating with the client throughout, and ensures that each job has a clear identity and consistent look and feel.
Rob works with Rob Reid to create unified software and hardware exhibits that result in a seamless visitor experience. Rob’s practical nature and dab hand with a soldering iron means he can design and create custom hardware solutions for each exhibit’s specific requirements. He also contributes at the brainstorming stage, both with exhibit ideas and with overall interpretation concepts.
Rob’s background is as a set and lighting designer in performance art. He joined Martello in 1999 to oversee the design, specification and installation of hardware and the long-term maintenance of our installations. As we expanded he took responsibility for the entire exhibition installation process including sub-contractor management. Rob has installed the AV, lighting and computer hardware for most of our exhibitions, and manages the work done by other subcontractors during the installation phase.
Rosie joined the Martello team in 2009 and since then has become our chief morale booster and office shredder. There is no one more enthusiastic than her first thing on a Monday morning. Her spins around the office and delight in seeing us all bring a smile to everyone’s face and are always a good start to our week. A rescue dog, who didn’t have the best start in life, Rosie knows she’s landed on her four paws in Martello. In recent years, as she snoozes under Laura’s desk, she has soaked up a lot of knowledge and there’s probably not a lot she doesn’t know at this stage about Irish history, English Literature or life in a big house!
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